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Q & A with Yifat Shaik - Our 3D Design Innovator in Residence

September 26, 2015 | Dawn | Comments (0) Facebook Twitter More...

Meet Yifat Shaik, Innovator in Residence, Toronto Reference Library.

Yifat ShaikAspiring and practicing 3D designers are already learning about 3D design from the multi-talented Yifat Shaik through her workshops, 3D design meet-ups, and lectures.

Yifat's experience includes game design, illustration (using both traditional and digital media), 2D animation, graphic design, 3D modelling in Maya, and compositing. Yifat's interests include creating games that focus on social interaction with unique gameplay mechanics all while creating compelling games.

We sat down to chat with her about her enthusiasm for teaching 3D design.


What interested you about the library’s Innovator in Residence position and what you are looking most forward to during your residency?

There were a few reasons which drew me to the residency from the get go. First I was lucky enough to know a few people who have done the residency before and they really enjoyed their time and recommended me to give it a try. Secondly I was interested in the Toronto Reference Library's quest to find new and alternative options for community engagement. Lastly, and most importantly, I was interested in introducing 3D design to audiences that have less access to learn it, specifically groups who tend to shy away from tech. My goal during my residency is to make 3D less intimidating, to show people how fun it really is and to provide an alternative and more accessible way of teaching 3D.

How did you first get involved in 3D design?

During the third year of my undergrad in Animation Studies, I had to choose between majoring in 2D animation, 3D or Stopmotion animation. I choose 3D, mostly because I figured out I would mostly likely get a job after graduating if I knew 3D animation, and that I like (and am good) with more technical artistic work. So not a really interesting story, but I am guessing many 3D designers share a similar history.

What do you enjoy the most about working as a 3D designer?

I mostly just enjoy the freedom of the limitless possibilities 3D design offers. While I do illustrations and other forms of art, sometime I can feel a bit limited when my skills just don’t match up to what I want to do.

I never really feel that with 3D.

While it does happen that I want to do something specific and I am not sure how to do it, a quick search online usually provides a path to solve my problem. I also, personally, really enjoy the process of solving problems, and trying to figure out a process to make something new.

You also are active in game design. Tell us about how you approach game design?

I think games have a lot more to offer than the current role imposed on them - as a shallow form of popular entertainment. For me games are just another form of artistic expression, which could (and did in certain cases) present a new point of view on society, community and interaction.

There is something in the fact that games are both enjoyable and approachable, despite being difficult and at times hard to learn, that is worth exploring as an artist.

For me (and many will disagree about this) games are about mechanics and system, and I generally tend to focus more on playing around with existing genres and modifying the mechanics and the code to try and create something new. I am also really interested in social interactions in a game world and what we can deduce from them about social interactions in the real world.

What are some of your favourite games and why?

I tend to like a broad range of games from different genres, so I can’t point to one or two specific games. World of Warcraft, while not as good as it used to be, is the game that got me back into playing games eight years ago, so I still count it as one of my favorite.

Journey was the first time that I experienced a different way of playing and making games.

Her Story was probably the best game I played in a very long time, just a unique gaming experience that is worth checking out, especially if you like true crime stories.

Grim Fandango I am a huge fan of 90’s point-and-click adventure game and this one is one of my favourites.

There are also many wonderful independent and alternative (and even some mainstream) games which I loved that are just too numerous to count. I suggest checking out websites like and start playing some of the games there, it will be worth it.

Can anyone learn how to create 3D designs?

Yes, I believe so! but it does take some stubbornness and tenacity. I can help people start exploring this world, but it is their choice to take it farther. Which means doing tutorials and developing on their own.

Are you working on any new projects you would like to tell us about?

While currently I have very little time to work on my personal projects I do have a few that are in the process of development. The main one I am working on right now, together with Derek Quenneville, is Real Army Simulator, a narrative game about my army experience. We recently finished the first part of the game, and were lucky enough to have the game accepted to a few events in North America, namely Teacade in Montreal and Boston Fig in Boston. Other than that I am in the early process of creating a few other personal projects, including a game that is a homage to Brutalist Architecture and a game about the immigration experience.


Meet A Tech Mentor at Speed Mentorship Hangout

September 22, 2015 | Ab. Velasco | Comments (0) Facebook Twitter More...

Speed mentorship program


This Saturday, Sept. 26, the Digital Innovation Hub at Toronto Reference Library is partnering with Career Skills Incubator, creators of the Menteer online mentor matching program, to host a Speed Mentorship Hangout.

At the free event, participants can meet and network with industry professionals for 10-minute one-on-one conversations and ask questions and get information and advice about the technology and digital media industry.

In this Q+A, Career Skills Incubator's Managing Director Jim Wielgosz talks about why mentorship is important and valuable, how mentorship has changed in the online age, and what he's looking forward to at the inaugural speed mentorship hangout.


Please tell us about the mentorship program that you offer at Career Skills Incubator.

Career Skills Incubator offers customized mentorship for people at every stage of their career development. People can choose to receive mentoring based upon different mentorship models - from traditional mentor-mentee relationships to less structured co-mentoring arrangements. Our most exciting project in the mentorship space is our recently-launched online mentor matching tool, which is open source and free to use. Over 700 unique users have signed up since the website launched in January, with new mentor-mentee matches happening every week. 


Why is mentorship so important and valuable?

Job seekers - especially those who are recent post-secondary grads or in career transition - often aren't plugged into networks where they can access advice and resources. I think we've all made mistakes early into our career paths that, looking back, could have been avoided if we had somebody to ask for guidance.  

In a nutshell, mentorship is a way for people who are looking to start and/or advance their careers to tap the wisdom of somebody who's already got some skills and experience under their belts. Mentorship isn't a one-way street, though; in our experience, both the mentor and mentee grow and learn as a result of the mentoring relationship that's formed.


What has been your favourite mentorship-related anecdote that you’ve seen or heard about through your work at CSI?

Probably my favourite mentorship-related story comes from our executive director, Victoria. She'd recently been matched with a mentee through and was having a heck of a time setting up a meeting time. Her mentee was available at odd hours of the night, and it really didn't make much sense. That is, until Victoria realized that her mentee lived in Africa! I love this anecdote because it really speaks to the power of technology to break down traditional barriers and connect us in unique ways. The fact two people can have a meaningful mentoring relationship with (quite literally) an ocean separating them is truly amazing to me.


The Menteer online platform provides an interesting twist on mentorship. How has that program been going?

Menteer continues to be such a great learning experience for our organization. Unlike our old-school mentoring program that required somebody at Career Skills Incubator to manually match mentors and mentees, Menteer automates the matching process based on an algorithm that weighs users' preferences in areas such as mentorship style, industry, and the skills the person is looking to develop.

While this saves a ton of administrative headaches on our end, it also poses new challenges with respect to engaging our membership base and figuring out how to improve the user experience.

Despite these issues, I'd say Menteer has been a big success in raising awareness of Career Skills Incubator and mentorship in general.


What are you looking most forward to at the inaugural Speed Mentorship Hangout at the library?

In my view, face-to-face interactions are the bread and butter of any successful relationship. Technology such as Google Hangouts and Skype are getting close to simulating that experience, but nothing beats sitting across the table from a person and having a meaningful conversation.

That's what excites me most about the Speed Mentorship Hangout - the opportunity for mentors and mentees to meet in-person and potentially form enduring mentoring relationships. I'm also looking forward to potentially seeing a broader range of participants than we've had in the past, due to the library's excellent location and community contacts. It's definitely going to be a fun time!

#IStandWithAhmed: Celebrate And Support Young Makers

September 17, 2015 | Ab. Velasco | Comments (11) Facebook Twitter More...

American teen Ahmed Mohamed made international headlines after he was arrested earlier this week for bringing a homemade clock to school. The 14-year-old Texan brought his creation to show his teacher, who mistook it for a bomb.

The incident generated a social media firestorm – with many people throwing their support behind Mohamed, even starting an #IStandWithAhmed hashtag.

Some of Mohamed’s high profile supporters included US President Barack Obama, Canadian astronaut Chris Hadfield, and Facebook founder Mark Zuckerberg – who invited Mohamed to the White House, Toronto, and Facebook headquarters respectively.



Mohamed and his family were touched by the outpouring of support and positive feedback – as displayed by the teen’s comments during a media scrum.



Mohamed’s creativity and ingenuity provide a great reason of why it is important to support young makers by providing them with encouragement and access to technology resources and training.

Toronto is one of many cities around the world with a thriving maker movement, including maker spaces that are child and family friendly, such as Maker Kids and STEAMLabs; the latter is hosting a clock making hackathon on Sept 24, 2015, in celebration of Mohamed. Organizations such as Get Your Bot On, Girls Learning Code, Logics Academy and Mozilla Hive provide fantastic technology programs.

Toronto Public Library’s (TPL) Digital Innovation Hubs and maker spaces at other North American libraries, such as Innisfil, Edmonton, and Chicago, are welcoming a new audience of young makers who are getting exposure to technology such as 3D printers, Arduino micro controllers, and digital media tools.

At TPL, we have seen young makers create wonderful projects, such as: young Jacob, who 3D designed a prosthetic limb; kids at Maker Festival who created wood-crafted boats; Barbara Frum Branch's Lego and K'Nex Club's fun architecture builds; and other cool creations at Fort York Branch, After School Clubs and Northern District Branch's robotics club for teens.

The philosophy at a maker space is simple: This is a safe space to let your imagination run wild.

3D Prosthetics

September 9, 2015 | Greg Astill | Comments (5) Facebook Twitter More...

An exciting opportunity that came from the use of 3D printers has been the improvement in prosthetics and giving people all over the world access to this technology. One local teenager by the name of Jacob hopes to offer his talents to this cause in the future. Jacob took the classes on 3D printing and design at the library and spent a lot of time and energy building a prototype of a prosthetic leg. 

The design won him numerous awards at Science fairs. After he printed a prototype at the library, Jacob wrote to University of Toronto Professor Matt Ratto, who has experience bringing 3D printed prosthetics to Uganda. Ratto happens to be the first speaker at the new Hub Talk series that kicks off tomorrow night. 

Jacob came by the Hub at the Toronto Reference Library with his design and sat down with Hub librarian Fiona who did a Q & A with him. Below are some photos and highlights of their conversation.

Jacob and Fiona

Jacob with Digital Innovation Hub Librarian Fiona

How did you get started in 3D design and printing? How did you come up with the idea of a prosthetic leg?

I play hockey and found many of the players were hitting their head while playing and suffering from concussions. At the time I was in Grade 7 and thought I would make a better helmet for his Grade 8 Science fair project. After a bit of research, I started to read about prosthetic legs in underdeveloped countries. I found that there are only 10 licensed professionals who can make a prosthetic leg and it takes 7 days to complete. Because diseases are common in underdeveloped countries, the result can be losing a limb. I then changed my Grade 8 Science fair project to 3D printed prosthetic legs. I thought by creating a 3D design of a leg, professionals in South Africa could print prosthetic legs. The process of building a leg using a 3D printer is faster to make than using the traditional method.

What program and materials did you use to create the leg?

I used 123D design and AutoCAD, student trial version, to build the leg.

AutoCAD was only used to refine the design. The majority of the design was made using 123D design.

I would like to learn the program Sculptress because I think it would be easier.

I used PLA for the prototype.

The full version was printed using ABS and ABS ninja flex.

How long did it take you?

I have printed two prosthetic legs. The first print was a prototype using the MakerBot Replicator 2 in the Digital Innovation Hub at the Toronto Reference Library. The prototype took 7 hours to make. The full sized leg was made using the 3D printers at the University of Toronto. The second print took a total of 32 hours.

prosthetic leg

Leg with the Ninja Flex material for bending

Is this what you would like to do in the future?

I am in interested in the medical field. I am also interested in medical engineering. I would like to create pieces of the brain, just a thought.

Have you won any awards?

I won two awards at the Grade 8 Science fair. I won first in my school district and won bronze in the regionals.


Jacob's awards.

What is your connection with Matt Ratto?

I wrote to him after I built my first prosthetic leg prototype. He met with me and showed me what he has done with his Africa project. He then guided me in the full version. He also showed me how to reduce my print time. He printed the full version of the leg in the 3D printing lab at U of T.

An example of print reduction can be seen in the thigh socket, it was previously designed without slots.

thigh socket

Thigh socket

Next project?

I’d like to perfect the prosthetic leg and also I would like to print my own robotic drone with a GPS.

Jacob talking to other participants
Jacob talking to other library patrons about his design

Hopefully you can come by tomorrow night for what should be a very informative discussion on 3D printing and bringing the technology to other parts of the world. If you can't make, be sure to check back for more details about how you can watch the talk as we'll have staff on hand filming the event for posting online at a later date.

Have fun!!

5 Highlights from Maker Festival 2015

September 1, 2015 | Ab. Velasco | Comments (4) Facebook Twitter More...

Maker festival Robot
A Maker Festival visitor interacts with a robot creation.

The library welcomed 9,000 visitors to the Maker Festival hosted again at Toronto Reference Library over the recent August long weekend.

Over 100 exhibitors showcased a wide array of technology and creative projects, including 3D printers, laser cutters, robots, wearables, virtual reality, origami, crafts, and even monsters in the lake.

Audience feedback was positive. BetaKit writer Igor Bonifacic wrote: “With two floors of the (library) given over to a variety of exhibits and stations, there was so much to see and do. On the same floor, it was possible to see the future of fashion, have an artist from OCAD draw a portrait of you, and make cupcakes. Best of all, a working replica of Star Wars' most loved droid, R2-D2, made a triumphant return this year.”

The library is looking forward to hosting Maker Festival again next summer. Look for a date announcement and details later this fall.

In the meantime, check out five festival highlights – of many highlights – below.


Pottery Demo at Maker Festival

Creative Making on Asquith Avenue

In its second year at the Reference Library, the festival expanded its footprint – adding a slew of great exhibitors and activities along Asquith Avenue, including this interactive pottery demonstration by festival sponsor OCAD University.


21 Toys Empathy Toy

Teaching Empathy Through Playing

Another new addition this year was the Makers and Games section, which featured a variety of game creations – from old school console games to virtual reality. One unique item was the Empathy Toy, created by 21 Toys, which is a blindfolded puzzle game that can only be solved when players learn to better understand each other.


STEAMLabs Woodworking Activity

Wood Working Boat Creations

The Festival featured talks and workshops on many high tech topics including robotics, coding, and 3D printing. But making comes in many forms and that spirit was in full display at the library. STEAMLabs hosted a wood-working activity that taught attendees – including children - how to use saws and drills to create their own boats. The best part? They got to test run their boats in the library fountain!


Giant Praying Mantis Puppet
A Mantis Preys The Stacks

Robots weren't the only special other worldly creatures at the festival. This giant praying mantis created by multi-disciplinary artist, maker and puppet designer Andrew Lamb also made a special visit to the Reference Library and made quite the impression on library visitors and staff.


Mayor Tory at Maker Festival

Presenting A 3D Printed Toronto Skyline

Among the many festival guests was Mayor John Tory. His visit included a tour of the Digital Innovation Hub with City Librarian Vickery Bowles (above left), where he received a 3D printed gift – a Toronto skyline with the Pan Am Toronto sign downloaded from Thingiverse – prepared by Hub staff (above right).


Electric Runway show

Bonus: Wearable Tech Dazzles the Electric Runway

Maker Festival hosted an exciting lineup of satellite events. One of the highlights was their launch party, which featured a wearable technology fashion show curated by Electric Runway, which explored the intersection between fashion and technology. You can read more via Betakit.

Virtual Reality Headset

August 17, 2015 | Greg Astill | Comments (2) Facebook Twitter More...

My colleague Alex 3D printed a Virtual Reality (VR) headset for the Toronto Reference Library Hub for anyone to come down and check out. It’s a great and easy do-it-yourself project as you can find all the files and instructions online.


Headset with Samsung Phone attached

Assembled headset

Headset fully assembled

If you're making your own, at some point you’ll need to go to the local hardware store or dollar store to pick up a few things like the lenses, headband and nose guards to name a few. 

TPL staff trying headset

Tony trying out the VR headset

If you want to come down and try ours at the Hub, bring your phone in and be sure to download a few apps before you come in. Get chased by dinosaurs or a Godzilla size creature from another planet. Walk on a beach, in a garden, or better yet, take a crazy roller coaster ride during your visit to the library. 

Some great apps to download are listed below:

Glitcher VR
VR Cinema

VR apps and the headset are becoming increasingly popular in the past year as major gaming companies are in the process of developing their own to compete with Oculus Rift. The Oculus Rift is one of the most popular headsets on the market and the consumer models are expected to arrive in early 2016.

Even Google and YouTube have gotten into the game. By updating to the latest YouTube app, you can now watch some of the 360 degree videos that have been uploaded and experience watching music videos and movies in a whole new way.

Kaiju Fury Trailer

Jurassic Demo VR

Even popular musicians have also jumped onto the new technology and are using this medium as a way to create new and intriguing music videos on YouTube.

Another fast and easy solution with a small price tag is buying the popular Google Cardboard

Google Cardboard

Have fun!

Green Screen & Audio Recording Coming Soon

August 12, 2015 | Greg Astill | Comments (3) Facebook Twitter More...

If you've been to the Digital Innovation Hub at the Toronto Reference Library within the past couple of months, you might have seen the white tarp and have noticed the noise at times. 

Well the tarp is down, and the secret is getting harder to keep quiet. Library customers soon can take advantage of the new Green Screen/Production Space this fall. We’re still ironing out the details and getting the equipment ready and tuned up.

Door to green screen

What's that behind the door?

If you've ever wanted a space to work to do any video production, video recording, or audio recording then this is the space for you.

Equipment will be on hand for you to use, including video cameras and microphones along with a few software applications to help record your project at the perfect settings. 

The technology that is being used to get rid of the background and replacing it with a different image is called chroma keying. This can be done with any other colour as long as it's distinct from the actor in front of it. You will want to ensure that you wear something different than the colour of the screen, or it won't work. Green and blue backgrounds are certainly the most popular because they differ most distinctly in hue from most human skin colours.

Hub staff

Hub staff Greg and Tony checking out the renovations early this summer.

Keep your eyes peeled on the blog as this is the first place we’ll post all the details about when and how you can book the room shortly. 

green screen

Finished space with curved wall to floor

Origami Society Returns to the Fold at Maker Festival

July 31, 2015 | Ab. Velasco | Comments (2) Facebook Twitter More...

Darkness Dragon
Darkness Dragon 2.0 designed by Tadashi Mori, folded with modifications by Bogdan Kruts

Toronto Public Library is thrilled to once again host the Maker Festival - formerly known as the Toronto Mini Maker Faire - on Saturday, August 1 (9 a.m. to 5 p.m.) and Sunday, August 2 (10 a.m. to 5 p.m.) at the Toronto Reference Library.

Over 100 makers, tinkerers, technology experts and hobbyists, inventors, artists and other innovators will exhibit some truly amazing creations - everything from 3D printers to laser cutters, robots, woodwork, and even "Monsters in the Lake."

Guests can also enjoy talks and lectures as well as register for workshops, including soldering, origami, and even cupcake decorating. A nominal fee may be charged for workshops to cover the cost of materials.

Returning this year is the popular Origami Society of Toronto, who will run workshops all weekend in front of the Browsery on the first floor. Be sure to also check out their amazing display near the Browsery, which will be up for the month of August.

In this Q+A, Society member Helen Lee gives us a preview of what to expect at the festival and what she's looking most forward to.

Please tell us what you will be doing at this year's Maker Festival.

We had loads of fun last year building a city from thousands of business cards with festival visitors. This year we'll be showing people how to transform paper into toys that can snap, jump and spin!

Other than your booth, what are you looking most forward to at this year's Maker Festival?

Definitely meeting other makers, seeing the wonderful creations on display and the innovative spirit of the Festival. We also love multidisciplinary projects that make unexpected and clever use of technology, product design and paper arts.

Please tell us about the Origami Society of Toronto and how people can take part in your activities?

We're a non-profit group dedicated to exploring and sharing the art of paper folding. Fun fact: we'll be celebrating our 30th anniversary next year! We have monthly meetups on the third Thursday at The Japan Foundation and welcome the public to drop by one of our meetings and see what we do.

People bring in their latest origami creations, teach a new model they learned, exchange ideas and generally have a great time. Membership is annual with individual, family and student memberships available.

Periodically we hold workshops at various Toronto Public Library branches, so look out for us at your local library as well as at other events throughout the year!

OST members are folding a cosmosphere - which will be similar to the one above by Polish origamist Heinz Strobl.

What is your favourite and/or most complex origami project?

Most of us enjoy folding for a broad range of projects, though some subjects such as dragons and mythical creatures, dinosaurs, ornate boxes and abstract geometric forms are regular favourites.

Several of our members are currently working together on a version of Miyuki Kawamura's Cosmosphere. It's a kind of modular origami and consists of 1890 units that form a sphere-like structure. It's like LEGO bricks for paper, except we make the pieces as well as assemble them. When completed, the surface pattern will feature the Canadian flag.

This is the second year the festival is being hosted at the library. What's your thoughts on Maker Festival being hosted at a venue like the library?

Libraries have a long history of fostering learning and knowledge accessibility, and hosting the Maker Festival is a natural expression of that vision. The library is also a great community hub where people can connect, discover and nurture their creativity -- all qualities at the heart of maker culture.

Conveniently, the library offers resources that supplement the learning process, whether it's books, demonstrations or rooms for group activities. It's a fantastic and inspiring avenue for the Festival.

Skeleton Triceratops
Skeleton Triceratops designed by Issei Yoshino and folded by Osamu Miyabe.

STEAMLabs To Unleash Monsters in the Lake at Maker Festival

July 24, 2015 | Ab. Velasco | Comments (0) Facebook Twitter More...

Maker Faire 2014
The library hosted the festival - previously known as Toronto Mini Maker Faire - in Fall 2014.

Toronto Public Library is thrilled to once again host the Maker Festival - formerly known as the Toronto Mini Maker Faire - on Saturday, August 1 (9 a.m. to 5 p.m.) and Sunday, August 2 (10 a.m. to 5 p.m.) at the Toronto Reference Library.

Over 100 makers, tinkerers, technology experts and hobbyists, inventors, artists and other innovators will exhibit some truly amazing creations - everything from 3D printers to laser cutters, origami, robots, woodwork, and more.

Guests can also enjoy talks and lectures as well as register for workshops, including soldering, origami, and even cupcake decorating. A nominal fee may be charged for workshops to cover the cost of materials.

One exhibition that will be sure to delight kids and the young at heart is "Monsters in the Lake," which will animate the main fountain at the library entrance. We chat with Andy Forest from recently-opened makerspace STEAMLabs to get the full scoop on this super fun activity.

For more information about the festival, including a listing of satellite events, visit We hope to see at you there!

Tell us what Monsters in the Lake is all about and what inspired the idea.

At the Monsters in the Lake activity, kids will be building their own sailboats out of wood, and racing them in the pond in the library! They'll be using real power tools to cut wood, install masts and sails and decorate their creations. The twist is that there are monstrous obstacles in the pond bent on capsizing their boats on the way. Bystanders will be able to control the monsters with their smartphones to choose the best (worst) time to trigger them.

What are you looking most forward to at this year's Maker Festival?

I'm looking forward to seeing all the amazing and inspiring makers! I love walking around talking to everyone and hearing about their creations. I'm also looking forward to talking to people about STEAMLabs and telling them about how we can help them.

Last year's Maker Faire featured boat racing in the water fountain. This year's Monsters in the Lake will animate the fountain area in a similarly unique way.

Congrats, by the way, on the launch of STEAMLabs earlier this year. Please tell us what happens at STEAMLabs.

Thank you! STEAMLabs is a community makerspace, where people of all ages and abilities come together for access to high tech tools, to learn, and to create. We're located in the Centre for Social Innovation's new building at 192 Spadina Avenue.

STEAMLabs is an entry point for both kids and adults looking to get started in electronics, coding, 3D design and printing, digital fabrication, and all kinds of hands-on making. It’s also a space for seasoned makers, entrepreneurs and artists looking to work with serious tools needed to get things done. We offer full access memberships as well as stand-alone after school programs, weekend workshops and plenty of drop-ins.

You were also the brainchild behind Maker Kids. How does STEAMLabs differ from Maker Kids?

The goal for STEAMLabs is to enable as many people as possible to be makers - both adults and kids. We will be open for members use during regular hours. We will also have many entry level workshops and events to serve as an easy on-ramp to the world of making.

This is the second year that the library is hosting a large-scale maker festival. What's your opinion/take on the library hosting an event like Maker Festival?

Having such an explosion of innovation and creativity here in the heart of our city for all to attend is awesome and an inspiration for libraries and other community organizations around the world! Libraries have always been a community resource for learning and creativity.

By having such a large and free event, the library shows that they are dedicated to serving this same need as technology and society advances.

Steamlabs2Children's workshop at recently-opened STEAMLabs makerspace.

3D Innovator in Residence - New deadline July 24, 2015

July 17, 2015 | Dawn | Comments (0) Facebook Twitter More...

Toronto Public Library is hiring a 3D artist for a unique and fun job: our Fall 2015 Innovator in Residence.
The six-week residency will take place September-October at the Digital Innovation Hub at Toronto Reference Library.
The recently-opened Hub is a learning and creation space that gives anyone with a library card access to a wide range of digital tech, including: 3D Printers, Autodesk 123D Design, OpenSCAD, Sculptris, NetFabb, Meshmixer, and ZBrush.

  Image courtesy of TPL Staff Alex D who designed a set of three images for this years TCAF Festival

The Innovator in Residence's job will include the following tasks:
* Meet with customers to critique and answer questions about their 3D Design and 3D Printing projects
* Create and offer  programs and workshops for the public related to 3D design and printing
* Post on the Innovation Hubs Blog (this blog)
See the job posting (PDF) for full details - including info on how to apply. Deadline to apply is Friday July 24, 2015.
The Innovator in Residence program takes place twice a year at the Digital Innovation Hub. Each residency focuses on a different aspect of the technology offered through the Hub.

Please help us spread the word to those you think would be interested and who would make a great candidate!

3d print1

Welcome to The Innovation Hubs blog. Highlighting the features, programs and customer innovation stories from our Digital Innovation Hubs.